Game Plunge Episode 3
Date published:
Description
In this episode we look at the design in Amnesia to find some answers to the question: “What makes Amnesia the scary game it is?”
We use the MDA framework as discussed before in the analysis. If you do not know what that is yet, watch episode 0 as an introduction to MDA: https://www.youtube.com/watch?v=VcXizxRypds
Music in in outro: Besus y Abrazor – Rolemusic: https://freemusicarchive.org/music/Rolemusic/~/Besos_y_Abrazos – available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/