You control a stray dog looking for food and shelter. Look in dustbins, inspect trash on the street or try to gain affection from the humans passing by.
Astray was made for the narrative game design course during my Game Design Minor. I really tried t unite the narrative and the gameplay because I believe that telling a story through gameplay is one of the greatest strengths of video games. I wanted the players to experience what it was like to be a stray dog.