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Ray tracer


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Date published:

Description

Based on a school project I built a path tracer. It uses several acceleration structures such as BVH (Bounding Volume Hierarchy), NEE (Next Event Estimation), Importance Sampling and Reussian Roulette. This is a project I like to keep working on, adding in new features or optimizations.

Role

Programming: Geert Beuneker.

Details

Framework: Basic rendering template made by Jacco Bikker.
Language: C++
Link: Source Code