Game Plunge Episode 2
In this episode we analyze the design behind Half-Life 2.
A few new subjects are discussed like pacing and subversive play.
We use the MDA framework as discussed before in the analysis. If you do not know what that is yet, watch episode 0 as an introduction to MDA: https://www.youtube.com/watch?v=VcXizxRypds
Music in in outro: Besus y Abrazor – Rolemusic: https://freemusicarchive.org/music/Rolemusic/~/Besos_y_Abrazos – available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/