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Game Plunge Episode 3


Date published:


In this episode we look at the design in Amnesia to find some answers to the question: “What makes Amnesia the scary game it is?”

We use the MDA framework as discussed before in the analysis. If you do not know what that is yet, watch episode 0 as an introduction to MDA:

Music in in outro: Besus y Abrazor – Rolemusic: – available under a Creative Commons Attribution license