How does ray tracing work?
What’s the next step beyond rasterization? How does ray- and pathtracing create these hyper realistic graphics? We’ll look into the inner workings of ray tracing as well as some of the challenges associated with it. Music in in outro: Besus y Abrazor – Rolemusic: https://freemusicarchive.org/music/Rolemusic/~/Besos_y_Abrazos – available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/